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Bonding Curve Launch

Date: 2025-12-16 Status: Coming Soon Audience: Token creators


What Is a Bonding Curve Launch?

A Bonding Curve is a way to launch your token without needing initial liquidity. Instead of providing SOL upfront to create a trading pool, the bonding curve creates a mathematical pricing model where:

  • The price starts low and increases as more people buy
  • Early buyers get better prices (rewarding early supporters)
  • The pool automatically creates liquidity as trading happens
  • When enough SOL is collected, the token "graduates" to a real DEX

Why Use a Bonding Curve?

Traditional LaunchBonding Curve Launch
Need 10+ SOL for liquidityStart with $0 liquidity
Risk of losing initial investmentNo initial capital required
Static pricing at launchDynamic pricing rewards early buyers
Vulnerable to snipersAnti-sniper fee protection
LP can be withdrawn (rug risk)LP is burned (100% rug-proof)

MintCraft Bonding Curve: 100% Rug-Proof

The Key Difference

When your token graduates (reaches 85 SOL collected), the liquidity pool tokens (LP) are burned - not sent to you or anyone else.

GRADUATION FLOW
───────────────
1. Threshold reached (85 SOL collected)
2. Auto-migrate to permanent trading pool
3. LP tokens BURNED
   └─ NO ONE can withdraw liquidity
   └─ NOT creator, NOT platform, NO ONE
4. Trading continues forever on the DEX

RESULT:
└─ Liquidity is PERMANENT
└─ Rug pull is IMPOSSIBLE
└─ You earn through trading fees, not LP

How You Earn (Without LP)

Even though LP is burned, creators earn through:

  1. Transfer Fees (2.5%) - Every trade pays 2.5% to your treasuries
  2. Bonding Curve Trading Fees - During the bonding curve phase
  3. Reflections - Your configured fee split continues forever

Launch Presets

Choose your protection level when launching:

Memecoin Launch (Maximum Protection)

Best for: Meme tokens, viral launches, community tokens

Starting Fee: 46.5%
Ending Fee:   0.25%
Decay Time:   2 hours

Fee Schedule:
├─ 0 min:   46.5% (snipers pay MASSIVE fee)
├─ 15 min:  ~25%  (still high protection)
├─ 30 min:  ~12%  (moderate protection)
├─ 60 min:  ~3%   (light protection)
└─ 120 min: 0.25% (normal trading)

Result: Snipers who try to buy in the first minutes lose almost half their purchase to fees. Real community members who wait get fair prices.

Community Token (High Protection)

Best for: Community projects, DAO launches, social tokens

Starting Fee: 25%
Ending Fee:   0.5%
Decay Time:   1 hour

Utility Token (Predictable Costs)

Best for: Gaming tokens, utility tokens, established projects

Fixed Fee: 0.75%
No decay (consistent trading costs)

Creator Tiers

Your earnings depend on your reputation:

TierYour CutReward Pool CutHow to Reach
Base30%70%Default (all new creators)
Apprentice40%60%Earn achievements
Journeyman50%50%Multiple successful tokens
Master60%40%Proven track record

Example: If trading generates 1000 tokens in fees:

  • Base tier creator: You get 300, Reward Pool gets 700
  • Master tier creator: You get 600, Reward Pool gets 400

How to tier up: Create successful tokens, earn achievements (Spark, Flame, Community), and build reputation over time.


How It Works

Step 1: Create Your Token

Create your Token-2022 with MintCraft as usual:

  • Set name, symbol, supply
  • Configure transfer fee (2.5% default)
  • Configure fee split (reflections, jackpot, burn, etc.)

Step 2: Launch on Bonding Curve

Instead of "Direct to Pool" (which requires liquidity), choose "Bonding Curve Launch":

  • Select your preset (Memecoin, Community, or Utility)
  • Set graduation threshold (default 85 SOL)
  • Choose quote token (SOL or USDC)
  • Launch!

Step 3: Trading Begins

  • Your token is immediately tradeable
  • Price increases as people buy
  • Early supporters get the best prices
  • Fee decays protect against snipers

Step 4: Graduation

When the threshold is reached:

  • Automatic migration to DAMM v2 pool
  • LP tokens burned (permanent liquidity)
  • Normal DEX trading begins
  • Your transfer fees continue earning forever

Anti-Sniper Protection

How Snipers Work

Snipers are bots that:

  1. Monitor for new token launches
  2. Buy instantly when detected
  3. Dump on real buyers for profit

How MintCraft Stops Them

  1. Fee Decay: 46.5% fee at launch means snipers lose almost half immediately
  2. Private Launch Option: Use Jito bundles so snipers can't see the launch
  3. Fair Launch Option: Commit-reveal system with random execution order
  4. Wallet Requirements: Optional requirements (wallet age, balance, etc.)

Frequently Asked Questions

Do I need any SOL to launch?

No! That's the point of bonding curves. You can launch with $0.

What happens to my token supply?

Your entire supply goes into the bonding curve. As people buy, they receive tokens and SOL accumulates in the pool.

Can I withdraw the accumulated SOL?

Before graduation: No, the SOL is locked in the bonding curve. After graduation: No, the SOL becomes permanent liquidity (LP burned).

You earn through trading fees, not by extracting liquidity.

What if my token never reaches graduation?

The bonding curve continues indefinitely. People can trade as long as there's interest. You still earn fees during this time.

Is this like Pump.fun?

Similar concept, but with key differences:

  • MintCraft uses Token-2022 (transfer fees, reflections, jackpot)
  • LP is burned (not sent to anyone)
  • Creator tiers reward successful builders
  • Achievement system tracks your reputation

Comparison Table

FeaturePump.funMintCraft Bonding Curve
No initial liquidityYesYes
Token-2022 supportNoYes
Transfer feesNoYes (2.5%)
ReflectionsNoYes
Jackpot lotteryNoYes
LP at graduationTo Raydium (tradeable)Burned (permanent)
Anti-sniper feesBasicAdvanced (46.5% decay)
Creator reputationNoYes (tier system)
Achievement systemNoYes

Coming Soon

The bonding curve feature is currently in development. Expected features:

  • [ ] Launch on bonding curve from MintCraft UI
  • [ ] Real-time fee decay countdown
  • [ ] Graduation progress tracker
  • [ ] Creator tier dashboard
  • [ ] Achievement notifications

Last Updated: 2025-12-16 Previous: Glossary (10) Next: (End of docs)

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