Bonding Curve Launch
Date: 2025-12-16 Status: Coming Soon Audience: Token creators
What Is a Bonding Curve Launch?
A Bonding Curve is a way to launch your token without needing initial liquidity. Instead of providing SOL upfront to create a trading pool, the bonding curve creates a mathematical pricing model where:
- The price starts low and increases as more people buy
- Early buyers get better prices (rewarding early supporters)
- The pool automatically creates liquidity as trading happens
- When enough SOL is collected, the token "graduates" to a real DEX
Why Use a Bonding Curve?
| Traditional Launch | Bonding Curve Launch |
|---|---|
| Need 10+ SOL for liquidity | Start with $0 liquidity |
| Risk of losing initial investment | No initial capital required |
| Static pricing at launch | Dynamic pricing rewards early buyers |
| Vulnerable to snipers | Anti-sniper fee protection |
| LP can be withdrawn (rug risk) | LP is burned (100% rug-proof) |
MintCraft Bonding Curve: 100% Rug-Proof
The Key Difference
When your token graduates (reaches 85 SOL collected), the liquidity pool tokens (LP) are burned - not sent to you or anyone else.
GRADUATION FLOW
───────────────
1. Threshold reached (85 SOL collected)
2. Auto-migrate to permanent trading pool
3. LP tokens BURNED
└─ NO ONE can withdraw liquidity
└─ NOT creator, NOT platform, NO ONE
4. Trading continues forever on the DEX
RESULT:
└─ Liquidity is PERMANENT
└─ Rug pull is IMPOSSIBLE
└─ You earn through trading fees, not LPHow You Earn (Without LP)
Even though LP is burned, creators earn through:
- Transfer Fees (2.5%) - Every trade pays 2.5% to your treasuries
- Bonding Curve Trading Fees - During the bonding curve phase
- Reflections - Your configured fee split continues forever
Launch Presets
Choose your protection level when launching:
Memecoin Launch (Maximum Protection)
Best for: Meme tokens, viral launches, community tokens
Starting Fee: 46.5%
Ending Fee: 0.25%
Decay Time: 2 hours
Fee Schedule:
├─ 0 min: 46.5% (snipers pay MASSIVE fee)
├─ 15 min: ~25% (still high protection)
├─ 30 min: ~12% (moderate protection)
├─ 60 min: ~3% (light protection)
└─ 120 min: 0.25% (normal trading)Result: Snipers who try to buy in the first minutes lose almost half their purchase to fees. Real community members who wait get fair prices.
Community Token (High Protection)
Best for: Community projects, DAO launches, social tokens
Starting Fee: 25%
Ending Fee: 0.5%
Decay Time: 1 hourUtility Token (Predictable Costs)
Best for: Gaming tokens, utility tokens, established projects
Fixed Fee: 0.75%
No decay (consistent trading costs)Creator Tiers
Your earnings depend on your reputation:
| Tier | Your Cut | Reward Pool Cut | How to Reach |
|---|---|---|---|
| Base | 30% | 70% | Default (all new creators) |
| Apprentice | 40% | 60% | Earn achievements |
| Journeyman | 50% | 50% | Multiple successful tokens |
| Master | 60% | 40% | Proven track record |
Example: If trading generates 1000 tokens in fees:
- Base tier creator: You get 300, Reward Pool gets 700
- Master tier creator: You get 600, Reward Pool gets 400
How to tier up: Create successful tokens, earn achievements (Spark, Flame, Community), and build reputation over time.
How It Works
Step 1: Create Your Token
Create your Token-2022 with MintCraft as usual:
- Set name, symbol, supply
- Configure transfer fee (2.5% default)
- Configure fee split (reflections, jackpot, burn, etc.)
Step 2: Launch on Bonding Curve
Instead of "Direct to Pool" (which requires liquidity), choose "Bonding Curve Launch":
- Select your preset (Memecoin, Community, or Utility)
- Set graduation threshold (default 85 SOL)
- Choose quote token (SOL or USDC)
- Launch!
Step 3: Trading Begins
- Your token is immediately tradeable
- Price increases as people buy
- Early supporters get the best prices
- Fee decays protect against snipers
Step 4: Graduation
When the threshold is reached:
- Automatic migration to DAMM v2 pool
- LP tokens burned (permanent liquidity)
- Normal DEX trading begins
- Your transfer fees continue earning forever
Anti-Sniper Protection
How Snipers Work
Snipers are bots that:
- Monitor for new token launches
- Buy instantly when detected
- Dump on real buyers for profit
How MintCraft Stops Them
- Fee Decay: 46.5% fee at launch means snipers lose almost half immediately
- Private Launch Option: Use Jito bundles so snipers can't see the launch
- Fair Launch Option: Commit-reveal system with random execution order
- Wallet Requirements: Optional requirements (wallet age, balance, etc.)
Frequently Asked Questions
Do I need any SOL to launch?
No! That's the point of bonding curves. You can launch with $0.
What happens to my token supply?
Your entire supply goes into the bonding curve. As people buy, they receive tokens and SOL accumulates in the pool.
Can I withdraw the accumulated SOL?
Before graduation: No, the SOL is locked in the bonding curve. After graduation: No, the SOL becomes permanent liquidity (LP burned).
You earn through trading fees, not by extracting liquidity.
What if my token never reaches graduation?
The bonding curve continues indefinitely. People can trade as long as there's interest. You still earn fees during this time.
Is this like Pump.fun?
Similar concept, but with key differences:
- MintCraft uses Token-2022 (transfer fees, reflections, jackpot)
- LP is burned (not sent to anyone)
- Creator tiers reward successful builders
- Achievement system tracks your reputation
Comparison Table
| Feature | Pump.fun | MintCraft Bonding Curve |
|---|---|---|
| No initial liquidity | Yes | Yes |
| Token-2022 support | No | Yes |
| Transfer fees | No | Yes (2.5%) |
| Reflections | No | Yes |
| Jackpot lottery | No | Yes |
| LP at graduation | To Raydium (tradeable) | Burned (permanent) |
| Anti-sniper fees | Basic | Advanced (46.5% decay) |
| Creator reputation | No | Yes (tier system) |
| Achievement system | No | Yes |
Coming Soon
The bonding curve feature is currently in development. Expected features:
- [ ] Launch on bonding curve from MintCraft UI
- [ ] Real-time fee decay countdown
- [ ] Graduation progress tracker
- [ ] Creator tier dashboard
- [ ] Achievement notifications
Last Updated: 2025-12-16 Previous: Glossary (10) Next: (End of docs)
